Wednesday, August 19, 2015

Weapon of the Week: The Bouncer

Not to be confused with the guy who blocks your entry to da club.
Franchise: Ratchet and Clank
Appearances: Going Commando, Up Your Arsenal
Type: Gun, explosive

So recently I’ve been marathoning the all the Ratchet and Clank games I have in preparation for the 2016 PS4 remake. During my time playing the games, my opinions on some of the weapons of the series have changed. Some weapons I found to be invaluable previously had become less useful, and weapons I was previously  indifferent to became a key part of my arsenal. Some examples of the latter would include the Devastator from the original, the Netherbeast from Into the Nexus, and the subject of today’s post, the Bouncer from Going Commando.

The Bouncer is a Megacorp weapon that basically amounts to a clusterbomb launcher. The weapon fires a large bomb that, when it explodes, unleashes a hail of smaller bombs that can bounce towards targets. While the big bomb does negligible damage, the smaller bombs are able to wreak havoc all across the battlefield thanks to their numbers and high damage output. Upgrade to the Heavy Bouncer, and you can wipe out waves of enemies with a single cluster. This weapon is the key choice for dealing with groups of strong enemies, and makes the final boss of Going Commando a cakewalk.

The Bouncer is a force to be reckoned with, much like its wielder. Next time, we’ll look at a magical twist on a traditional weapon. Until then, see ya.

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