Showing posts with label Weapon of the Week. Show all posts
Showing posts with label Weapon of the Week. Show all posts
Wednesday, August 19, 2015
Wednesday, July 29, 2015
Weapon of the Week: Mario’s Hammer
| The "M" in MC Hammer is for "Mario." He's the OG of hammer wielders everywhere. |
Franchise: Mario
Appearances: Donkey Kong, Super Mario Bros. 3, Super Mario RPG, the Mario & Luigi games, the Paper Mario games, the Mario vs Donkey Kong games, the Super Smash Bros games, the Mario Party games, DK Jungle Climber, the Mario Tennis games
Type: Bludgeon
Mario has a lot of weapons at his disposal. Be it from his iconic power-ups like the Fire Flower, or items to aid him in his competitive endeavors, he has many tools at his disposal. But out of all these tools, only two have stuck with the plucky plumber since the very beginning. The first would be his reliable jump, which has been used to pass over countless threats and obstacles. The other his legendary hammer.
Mario’s hammer has been a part of his identity since the original Donkey Kong, were it allowed him to destroy obstacles like barrels and fireballs. Since then, it has made many appearances. In Super Smash Bros, Mario’s hammer is a powerful offensive item that, while it limits the user's mobility, allows for devastating strikes. It’s appeared in the Mario Tennis games as Mario’s special offensive shot. In Super Mario Bros. 3, it is a map item that can destroy boulders blocking paths, including one that leads to a Warp Whistle.
However, the games that show off Mario’s hammer the greatest are the Mario RPGs. In the Paper Mario games, Mario has a variety of attacks that involve his hammer, such as creating small earthquakes and inflicting status ailments on enemies. The Mario & Luigi games give the legendary brothers several ridiculously fancy techniques, which can be used to solve puzzles and execute powerful attacks. If you haven’t played a Mario RPG, you haven’t seen how powerful Mario can be with his hammer.
Mario’s hammer is one of his best assets, and is a true tool for saving the world. Next time, we’ll revisit my favorite franchise. Until then, see ya.
Wednesday, July 22, 2015
Weapon of the Week: Megaman
| Guess what his favorite color is. |
Franchise: Megaman
Appearances: All Megaman games
Type: Robot, hero
If the Angry Video Game Nerd has taught us anything, it’s that the good games on the NES need to be cherished. Yes, most of the library was terrible, but without the NES, we wouldn’t have so many legendary franchises. Without it, we would never have Mario, Zelda, Castlevania, Final Fantasy, or many other heavy hitters. The subject of today’s Weapon of the Week is one of the legendary heroes who made his debut on the NES. Ladies and gentlemen, I present the Blue Bomber: Megaman.
The classic Megaman franchise begins in the futuristic year of 200X, where robotics genius Thomas Light succeeds in building several sentient robots to aid humanity. Jealous of his colleague’s success, Albert Wily reprogrammed some of Light’s robots to aid on his quest of world domination. One of Light’s robots, Rock, volunteers to have himself modified to combat Wily’s armies. Thus, Rock became Megaman, and began his career as one of gaming’s most treasured icons.
Megaman has several abilities that aid him in fighting Wily’s mechanical army. Aside from superhuman physical abilities, he has his iconic Mega Buster, an arm-mounted blaster that serves as his primary weapon. His most useful trait, however, is the ability to copy the weapons of the evil robots (or Robot Masters) that he has defeated. By defeating a Robot Master, Megaman can use the weapon of that robot, and can use it to more easily navigate levels or exploit the weaknesses of other Robot Masters.
We may not have had a new Megaman game in ages, but his spirit lives on. Next time, we’ll look at the tool of a legend. Until then, see ya.
Wednesday, July 15, 2015
Weapon of the Week: Cooper Cane
| Who needs $300 worth of burglar tools when you have a fancy looking stick? |
Franchise: Sly Cooper
Appearances: All Sly games
Type: Bludgeon, tool
What is a thief’s most valuable tool? His quick wits? How about a well thought out plan? Maybe a weapon if something goes wrong? You may have your own opinion, but for one thief, his most valuable tool is his family heirloom.
The Sly Cooper games center around the titular character and his partners in crime. He comes from a long line of master thieves who specialize in stealing from criminals. Each have managed to create their own thieving techniques and unique thieving styles. The Cooper Clan’s exploits have been the focus of the series’s stories, from the Thievius Raccoonus, the book that is used to teach the techniques to the children of the Coopers, to the Cooper Vault, a vault containing greatest treasures stolen by the clan. And regardless of the Cooper in question, none are seen without their cane.
The Cooper cane is the iconic tool of the Cooper Clan, and it’s to see why. The cane is incredibly versatile, able to aid any Cooper in his adventures. The cane can be used to latch onto hooks, help a Cooper attach himself to a climbable object, pickpocket unsuspecting guards, and can even serve as a tool of offense when cornered. Without the cane, none of the Coopers would ever come close to the thieving masters they are.
The Cooper cane is a thief’s best friend, or at least it would be if it isn’t for a brainiac turtle and a muscly hippo. Next time, we’ll look closer at a certain heroic robot. Until then, see ya.
Wednesday, July 8, 2015
Weapon of the Week: Neotank
| What's a neotank? Only the most sophisticated weapon ever conceived! And it's spherical! SPHERICAL! |
In terms of a straight-up strategy game, the closest you’re getting from Nintendo would be their Wars series. Stretching back all the way to the Famicom (the Japanese equivalent to the NES), Nintendo’s Wars series involves the player (or players) producing an army to control and eventually conquer the map. The series did not see an international release until 2001 with Advance Wars. The international releases introduced several new mechanics, such as CO Powers, abilities that could turn the tide of battle, and weather conditions.
The Advance Wars games gives the player tons of units to work with. From the tank, which serves as your army’s backbone, to the bomber, which spells doom for pretty much any land unit, every unit has a use. Each game introduces new units to play around with. Advance Wars Dual Strike, for example, introduced the piperunner, an artillery unit with great range but can only move on pipes. The subject of today’s post is the new unit introduced in Advance Wars 2: the neotank.
The neotank is a superweapon developed by the villainous Black Hole. While expensive to deploy, the neotanks pack a powerful blast that can obliterate most land units. While it was outclassed by the megatank in Dual Strike, it still has several legs up over it; it's much more mobile, has more ammo, and much more fuel. The neotank is a unit with few downsides that can steamroll most land units thrown at it.
The neotank is the best land unit of both Advance Wars 2 and Dual Strike, and it’s a shame it didn’t make it into Days of Ruin. Next time, we’ll look at a rodent’s favorite thieving tool. Until then, see ya.
Wednesday, July 1, 2015
Weapon of the Week: Keyblade
| The Keyblades of Kingdom Hearts II. Can you name them all? |
Franchise: Kingdom Hearts
Appearances: Every KH game
Type: Sword
Kingdom Hearts is one of my favorite franchises out there. Sure, the story is convoluted as all heck, and each installment creates more problems with the story than it solves, but it's still a very fun series. With great combat mechanics, flashy effects, and great boss fights, it remains one of the best gaming experiences I’ve had. And of course, no great action game would be complete with a great weapon, and in Kingdom Heart’s case, we have the Keyblade.
The Keyblade’s purpose and powers has expanded as the series went on. As of now, it can seal the Keyholes (which protects the worlds from being destroyed by the Heartless), can clear the paths between the worlds, can unlock or lock any seal, can enable its user to wield powerful magic, and can even restore worlds taken by the Heartless. But one thing that has remained constant is its ability to be one of the greatest blades in video games.
Keyblades come in all shapes and sizes, and each has its own special use. Some boost your aerial combat skills, some give you massive strength boosts, and some make it easier to obtain rare items. But regardless of the Keyblade, it remains the biggest tool in fighting the Heartless menace. Without the Keyblade, the hearts freed upon a Heartless’s defeat would simply find its way into a new Heartless.
The Keyblade is a creative and powerful weapon, and I can’t wait to see what Keyblades KH3 will roll out. Next time, we’ll look at a true war machine. Until then, see ya.
Wednesday, March 25, 2015
Weapon of the Week
| Aren't they the most adorable tools of total cataclysm? |
Franchise: Golden Sun
Appearances: Golden Sun, Golden Sun: The Lost Age, Golden Sun: Dark Dawn
Type: Sidekick/Power-up
Golden Sun is one of Nintendo’s forgotten franchises that I really wish they’d revisit. Sure, the writing wasn’t the best, but the games had creative worlds, great music, and amazing visuals. But what really makes me miss Golden Sun is the gameplay. Sure, on the surface, it looks likes your standard turn-based RPG- menu based combat, casting spells, defeating monsters for experience points, etc. However, one thing that truly makes Golden Sun stands out are adorable little spirits that can augment your characters abilities.
In Golden Sun, you control a group of youths that are able to use a special type of magic called psynergy. Using their minds, these youths, or adepts, can manipulate the four elements to do things like accelerate plant growth or create fireballs. Psynergy is used as in battle spells and to solve puzzles in the game’s dungeons. While most adepts can learn psynergy naturally, most of their power comes from elemental spirits that hide themselves all over the world: Djinn.
Djinn come in four varieties: Venus (earth), Mars (fire), Jupiter (wind), and Mercury (water). Djinn can be equipped by adepts once they are found. Depending on what Djinn the adept has equipped, his or stats can change dramatically and even learn new psynergy to use in battle. Djinn can also be used to activate unique psynergy, and if enough Djinn are on standby, they can pool their energy to perform powerful summon spells. Djinn are the greatest part of Golden Sun, as they allow for deep customization and a flexible battle system.
Next time, we’ll look at one of the most unlikely swords in video games. Until then, see ya.
Wednesday, March 18, 2015
Weapon of the Week: Magic Hammer
Franchise: Legend of Zelda
Appearances: Hyrule Warriors
Type: Bludgeon
Hammers were actually used in medieval warfare, but they were more like halberds and were mainly used to smash armor. In the realm of fiction, however, warriors can use ridiculously large mallets and sledgehammers to smash their opponents to pieces. Hammers are even used in the famous Legend of Zelda series, though they are usually used to smash obstacles rather than enemy skulls. However, there is one character that takes this tool of dungeon exploration and turns it into an army massacring machine.
Hyrule Warriors is a crossover between The Legend of Zelda and Dynasty Warriors, and one of my favorite Wii U games. Here, Zelda characters from Ocarina of Time, Twilight Princess, and Skyward Sword team up to battle the hordes of darkness. It features Dynasty Warriors gameplay, with each character able to take down thousands of enemies with their own unique weaponry. Darunia, the chief of the Goron tribe, wields a giant hammer that he uses to plow through enemy ranks.
The hammer is one of my favorite weapons in the game. It has a ton of power behind each swing, and its basic combo can cut through tons of baddies at once. It also possesses the fire element, which allows the charge attacks to do things like create pools of lava, summon flaming boulders, and create explosions. Darunia’s hammer is one of the best weapons for crowd control, is and by far my favorite fire weapon.
Next time, we have another living weapon to talk about. Until then, see ya.
Wednesday, March 4, 2015
Weapon of the Week: Kazooie
| This bird can carry a bear twice her size and many times her weight. Because physics is for losers. |
Franchise: Banjo Kazooie
Appearances: Every BK game
Type: Sidekick
Hey Mario 64, imma let you finish, but Banjo Kazooie is the greatest Nintendo 64 platformer of all time. Of all time!
Yeah, I love Banjo Kazooie. Its a colorful, whimsical adventure with brilliant level design and very satisfying collect-a-thon gameplay. It may not be the most intricate or complex, but the amount of pure fun contained in the cartridge is amazing. One of the greatest parts of the game is how the levels are big open spaces, encouraging exploration and world interaction. And let’s face it, Banjo wouldn’t be able to find any of the collectables if it wasn’t for his sassy little sidekick, Kazooie.
So what can Kazooie do that Banjo can’t? Well, she can fire the blue eggs you’ve collected, carry Banjo on her back so that they can run up steep inclines, can shield her partner with her wings using the golden feathers scattered around the game, use her wings for a high jump and even glide, break powerful barriers with her beak, and can even allow the duo to fly. With all this in mind, Kazooie is one of gaming’s best sidekicks, as much of the game would be impossible without her aid. Heck, she’s probably one of the handful of sidekicks more competent than the main hero.
Kazooie may have a big mouth, but she can easily back it up with a ton of powerful abilities. Next time, I think its time we bring the heat. Until then, see ya.
Wednesday, February 25, 2015
Weapon of the Week: Pokeball
| Think your a hardcore Pokemon fan? Name all these Pokeballs. Good luck. |
Franchise: Pokemon
Appearances: Pretty much every Pokemon game ever
Type: Item
Some argue that Pokemon are some of the best weapons ever conceived. And I have to admit, monsters that can produce bolts of electricity and fire on a whim is a great idea for a weapon. But I have three problems: one, Pokemon only use their powers against other Pokemon and never against other people, which makes it hard to call them weapons; two, trainers are only able to utilize a Pokemon’s strength because there’s a mutual bond, which makes them more like party members than weapons; and three, it ignores the true star of this picture: the Pokeball.
Its unclear how Pokeballs actually work. Its supposed to be a capsule based technology, and it seems to turn the Pokemon inside into a form of electrical energy that can easily be stored. But how it works doesn’t really matter; what matters is how its used. A Pokemon is the only device that can catch and contain Pokemon, be it the pathetic Magikarp or the numerous powerful legendaries. These little capsules allow you to catch and utilize some of the most powerful creatures that ever existed, which is seriously awesome.
A virtual net that can catch pretty much anything deserves serious props, even if you think the creatures inside them make better weapons. Next time, we’ll look at everyone’s favorite fictional bird. Until then, see ya.
Wednesday, February 18, 2015
Weapon of the Week: Rose Nasty
| Badass Sign #48: being able to wield two weapons at once. |
Franchise: No More Heroes
Appearances: No More Heroes 2: Desperate Struggle
Type: Swords
Its common knowledge that lightsabers are awesome. A laser sword that can defect laser bolts and cut through anything makes for the greatest sword ever. This must be why otaku Travis Touchdown (no, that’s not a nickname, his last name really is touchdown) spent all his money on getting one. Okay, so technically its called a Beam Katana, but its essentially a lightsaber. With his trusty Beam Katana(s), he can mow down tons of mooks and defeat the country’s best assassins...in order to get a girl to sleep with him. Yeah, not sure where his priorities are.
Regardless, Travis’s Beam Katanas are really cool weapons. Each one (aside from the starting one) has its own way of defeating the enemy. For example, the Peony is a strong-but-slow weapon, but as you defeat enemies, the range grows. No More Heroes 2 has four beam katanas: Bloodberry, which you start with, Camellia Mk-III, your fast but weak weapon, the aforementioned Peony, and Rose Nasty, the subject of this entry.
Rose Nasty is the only Beam Katana in NMH2 that you can’t buy, and it is also the only dual weapon Travis has used. It has two big draws: its battery life and its combo potential. The Beam Katanas run on batteries, and if you run out of juice, you can’t attack until you recharge by doing a NSFW motion with the Wii Remote. Rose Nasty can last a long time without recharging, making it ideal for long battles. Rose Nasty also allows Travis to string together many hits very quickly, which means that you can rack up tons of hits very easily. Combined with a wide slash radius, Rose Nasty makes Travis a force to be reckoned with.
Rose Nasty may be a silly name for a sword, but its by far one of the coolest. Next time, we’ll look at a device that allows you to be the very best like no one ever was. Until then, see ya.
Wednesday, February 4, 2015
Weapon of the Week: Rift Inducer
Wednesday, January 28, 2015
Weapon of the Week: Gunleon
| Pictured: a badass looking repair mech. Not pictured: the army of enemy mechs destroyed by the badass looking repair mech. |
Franchise: Super Robot Taisen
Appearances: Super Robot Taisen Z, Super Robot Taisen Z2
Type: Mecha
Super Robot Taisen is a Japanese strategy game series that features mecha from various anime series. The long running franchise debuted in April 20, 1991 on the Game Boy, and featured robots from Mazinger Z, Getter Robo, and Gundam. The game was a massive hit, and spawned a franchise that now includes over 50 games. Since the legendary series is getting ready to release another installment, I’d figure I’d talk about one mecha specifically for the Super Robot Taisen games.
Ever since the 2nd Super Robot Taisen (also released in 1991), Banpresto have been creating their own original mechs to fight alongside the other robots. There have been so many that Banpresto have created several game featuring nothing but their original mechs. Some of my favorites include KoRyuOh, a fusion of a Grungust and a mythical golem, Soulgain, a robot that fights with energy bursts and fisticuffs, and the topic of this Weapon of the Week, Gunleon.
Introduced in Super Robot Taisen Z, Gunleon was originally built to be a repair mech. Unfortunately, its piloted by the infamous Rand Travis, who’s much better at destroying things that he is fixing them. Alongside his plucky co-pilot Mel Beater, Gunleon is Rand’s mode of transportation on his search for his former employer. Gunleon’s powers are further explored as the story unfolds, but I won’t spoil anything because a) I think you should play Super Robot Taisen Z yourselves and b) I still not sure about them myself (I think this goes without saying, but Japanese games often don’t make sense).
The uploader was kind enough to add english subtitles! Not that you need them to enjoy wrench-chucks, but it is appreaciated.
Gunleon is one of the best units in the game. Given that Gunleon is a repair mech, it can restore the HP of adjacent units. However, the true draw of Gunleon is its destructive power. Using tools like wrenches and chainsaws, it can deal a ton of damage to pretty much everything. Its high damage output, when paired with its high HP and sturdy armor, makes it an unstoppable wrecking machine capable of smashing enemy ranks. Of course, it isn’t perfect: all of its attacks use EP (basically fuel/MP), so if you don’t use your more powerful attacks sparingly at first, you’ll be up oil creek. Still, Gunleon’s destructive capabilities are among one of the best.
I await the day Gunleon enters a Original Generation game and shows everyone how a real lion fights. I also eagerly await another localized Super Robot Taisen game, even though its chances of making it or doing well are slim to none. Next time, we’ll talk about a weapon from one of my favorite franchises. Until then, see you next time.
Wednesday, January 21, 2015
Weapon of the Week: Blades of Exile
| Is this not one of the greatest sword designs of all time? For heck's sake, the blade is coming out of a monster's mouth! |
Franchise: God of War
Appearance: God of War III
Type: Swords
The sword is a simple weapon. With its effective and basic design, its easy to pick up and use. Its probably the most effective of all melee weapons. Of course, a regular old sword is boring, and you aren’t going to impress a lot of people with it unless, a) you can do some crazy awesome stuff with it, or b) have a crazy awesome sword. Often times, characters have a sword that combines both. God of War’s anti-hero, Kratos, has two such swords.
The God of War franchise tells the tale of Kratos, a former Spartan general who became a servant of Ares. Throughout the series, Kratos’s hatred for the Olympian Gods (and his general unlikability) grows until Zeus kills him out of fear that he will destroy Olympus, and by extension, the world. Spoilers: Kratos manages to kill most of the Olympians in a quest for vengeance and wipes out all life on Earth in the process. Yeah, Kratos is a bit of a jerk, but his tools of destruction are really cool, especially his Blades of Exile.
Really, I could have chosen any of Kratos’s chained blades, since they’re all basically the same. But in the end I chose the Blades of Exile because not only do they look badass, but also because I’m most familiar with God of War III. The Blades of Exile work much like Kratos’s other chained blades. In action, the blades can extend like chains, greatly extending their range and effectiveness. The blades themselves can also act like chains, meaning you can pull off some awesome platforming and killer moves. The Blades also give Kratos the ability to summon a phantom army of Spartan hoplites, which is exactly as awesome as it sounds.
Its a shame the Blades are owned by one of the least likable characters in fiction, but that doesn’t mean they aren’t awesome in their own right. Next time, we have a mech to talk about. Until then, see you next time.
Wednesday, January 7, 2015
Weapon of the Week: Mickey's Brush
| A cartoon mouse playing God with a magic brush? Were do they come up with such things? |
A weapon’s main purpose is to destroy, which is why for the longest time we spent our time making sticks sharp and pointy. On the other hand, a paintbrush’s main purpose is to create. These goals run counter to each other, so you’d think a paintbrush would make a really lousy weapon. Normally you’d be right, but there exists a rather famous mouse that proves this wrong. Not only can he destroy with a paintbrush, but he can create as well.
In the course of Epic Mickey, Mickey Mouse (yes, that Mickey Mouse) gets sucked into a dystopian world of forgotten Disney characters and nasty ink monsters. His only tools are his pants and a magic brush that can spew both paint and thinner. The brush is a central gameplay element, as it can create/restore objects with paint, as well as destroy them with thinner. The way you use both shapes the in-game world as you play.
The brush is a very unique tool. With the restorative power of paint, you can befriend monsters, restore what has lost, and even create things out of thin air. With the destructive power of thinner, you can erase pretty much anything from existence. This is unique, not only because you can both create and destroy, but also because it is one of the few weapons that can restore. Mickey’s brush is one of the few things that can shape worlds, and its up to the player to use to either save it or leave a trail of destruction.
Mickey’s brush is a truly unique weapon, and I wish more games focused as much on creation as they do on blowing stuff up. Next time, we’re looking at a spin on the trusty sword. Until then, see you next time.
Wednesday, December 31, 2014
Weapon of the Week: Boomerang Flower
| A rare native plant of the Mushroom Kingdom. Also Australia. |
Franchise: Super Mario
Appearances: Super Mario 3D Land, Super Mario 3D World, Mario Kart 8, Mario Golf World Tour
Type: Power-up
Happy New Year’s Eve, everyone, and welcome to the very first Weapon of the Week! Today, we will be looking at one of the lesser known power-ups from the Mario universe.
Where would Mario be without his power-ups? In all likelihood, he’d be in a crumpled heap at World 1-1, with Goombas dancing all over his corpse. Lucky for him, he is supplied with many different tools throughout his adventures that makes saving the princess a piece of cake. Several of his power-ups have reached iconic status: the Super Mushroom, the Fire Flower, the Starman. However, the power-up I chose to write about isn’t iconic, but is still very useful in its own right.
Enter the Boomerang Flower. Like many of Mario’s power-ups, touching it will allow Mario to change form. In this case, Mario will become Boomerang Mario, allowing him to use a boomerang (creative, I know). The boomerang itself is surprisingly useful; it can collect far away items, can destroy projectiles, and can even bounce off walls. Clever players can jump over their own boomerang, keeping it in the field for a longer period of time. All of this adds up to a very versatile power-up.
I hope to see the Boomerang Flower make a return in future Mario games. I also hope that one day I too can get powers by eating plants, but beggars can’t be choosers. Next time, we’ll look at a weapon that can both create and destroy. Until then, have a happy New Year.
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